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Mail Archives: djgpp/1997/02/06/12:10:08

From: aho450s AT nic DOT smsu DOT edu (Tony O'Bryan)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Sprite Handling
Date: Thu, 06 Feb 1997 12:39:14 GMT
Organization: Southwest Missouri State University
Lines: 12
Message-ID: <32f9d056.2189487@ursa.smsu.edu>
References: <5d7v2d$qg2 AT kew DOT globalnet DOT co DOT uk>
NNTP-Posting-Host: forseti.i5.smsu.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Tue, 04 Feb 1997 18:29:58 GMT, flend AT globalnet DOT co DOT uk (The Flend) wrote:

>Being a bit (well very) new to the DJGPP scene I am having trouble with sprite
>plotting. I was wondering if anyone could possibly tell me if there are any
>functions included with in DJGPP 2.0 /GRX20 to deal with sprites, or whether I'd
>have to write my own.

I recommend you get Allegro for any type of animation projects (games, demos,
etc).  It's at www.talula.demon.co.uk/allegro

It handles a lot of stuff aside from graphics and is very easy to use for game
making.

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