From: aho450s AT nic DOT smsu DOT edu (Tony O'Bryan) Newsgroups: comp.os.msdos.djgpp Subject: Re: Sprite Handling Date: Thu, 06 Feb 1997 12:39:14 GMT Organization: Southwest Missouri State University Lines: 12 Message-ID: <32f9d056.2189487@ursa.smsu.edu> References: <5d7v2d$qg2 AT kew DOT globalnet DOT co DOT uk> NNTP-Posting-Host: forseti.i5.smsu.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On Tue, 04 Feb 1997 18:29:58 GMT, flend AT globalnet DOT co DOT uk (The Flend) wrote: >Being a bit (well very) new to the DJGPP scene I am having trouble with sprite >plotting. I was wondering if anyone could possibly tell me if there are any >functions included with in DJGPP 2.0 /GRX20 to deal with sprites, or whether I'd >have to write my own. I recommend you get Allegro for any type of animation projects (games, demos, etc). It's at www.talula.demon.co.uk/allegro It handles a lot of stuff aside from graphics and is very easy to use for game making.