Mail Archives: djgpp/1997/02/04/18:28:22
Tudor writes:
>I'm trying to do some 3d stuff in Allegro and I'm having a hard time
>starting with it.
>Could someone help me?
>I'd need very simple stuff, like drawing a cube or piramid and moving it
>around.
If you grab the work-in-progress Allegro from my web page, you'll find a
couple of 3d example programs including some bouncing cubes. The
documentation for this is quite terse, though: it explains how the
Allegro routines work, but assumes you are already familiar with the
basics of what needs to be done.
There are several decent intro-to-3d texts around on the net: in
particular it would be worth checking out ZED3D, which can be found on
x2ftp, and a couple of the articles in the PCGPE.
Michael Abrash's books are all very good, but if you want some printed
info, I highly recommend Foley & Van Damme, "Principles and Practice of
Computer Graphics". This is very technical, and not the easiest thing in
the world to understand. It contains a lot of info that seems pretty
useless (is anyone doing raytraced shadows with fuzzy edges and
atmospheric diffusion in real time? If so I want to hear from you! :-)
but everything you'll ever need to know is in there somewhere, and I
find myself going back to it time and time again after I've exhausted
all my other sources of info...
/*
* Shawn Hargreaves - shawn AT talula DOT demon DOT co DOT uk - http://www.talula.demon.co.uk/
* Ghoti: 'gh' as in 'enough', 'o' as in 'women', and 'ti' as in 'nation'.
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