From: Shawn Hargreaves Newsgroups: comp.os.msdos.djgpp Subject: Re: allegro 3d help. Date: Tue, 4 Feb 1997 19:55:27 +0000 Organization: None Distribution: world Message-ID: References: <32F69A7A DOT 3454 AT cam DOT org> NNTP-Posting-Host: talula.demon.co.uk MIME-Version: 1.0 Lines: 31 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Tudor writes: >I'm trying to do some 3d stuff in Allegro and I'm having a hard time >starting with it. >Could someone help me? >I'd need very simple stuff, like drawing a cube or piramid and moving it >around. If you grab the work-in-progress Allegro from my web page, you'll find a couple of 3d example programs including some bouncing cubes. The documentation for this is quite terse, though: it explains how the Allegro routines work, but assumes you are already familiar with the basics of what needs to be done. There are several decent intro-to-3d texts around on the net: in particular it would be worth checking out ZED3D, which can be found on x2ftp, and a couple of the articles in the PCGPE. Michael Abrash's books are all very good, but if you want some printed info, I highly recommend Foley & Van Damme, "Principles and Practice of Computer Graphics". This is very technical, and not the easiest thing in the world to understand. It contains a lot of info that seems pretty useless (is anyone doing raytraced shadows with fuzzy edges and atmospheric diffusion in real time? If so I want to hear from you! :-) but everything you'll ever need to know is in there somewhere, and I find myself going back to it time and time again after I've exhausted all my other sources of info... /* * Shawn Hargreaves - shawn AT talula DOT demon DOT co DOT uk - http://www.talula.demon.co.uk/ * Ghoti: 'gh' as in 'enough', 'o' as in 'women', and 'ti' as in 'nation'. */