www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/02/02/13:35:49

To: mjiinas AT ix DOT netcom DOT com
Cc: djgpp AT delorie DOT com
Subject: Re: Programming Graphics
Message-ID: <19970202.132911.7567.2.fwec@juno.com>
References: <5cumje$n0n AT sjx-ixn10 DOT ix DOT netcom DOT com>
From: fwec AT juno DOT com (Mark T Logan)
Date: Sun, 02 Feb 1997 13:23:10 EST

On 1 Feb 1997 06:07:42 GMT mjiinas AT ix DOT netcom DOT com (Max) writes:
>	Hi...  I'm a veritable newbie with DJGPP.  I can do the usual 
>programming stuff, and basic C stuff, but really baffled about 
>programming any 
>sort of graphics.  I got the book Teach Yourself Game Programming in 
>21 days, 
>but woefully get stuck on day 3.  (really it's the first day of any 
>major 
>programming in the book)  Anyways...  I've used other 16-bit 
>compliers, and 
>they worked fine, but I wanted to try it out on a 32-bit complier 
>(DJGPP of 
>course) and DJGPP refuses to compile and run the code properly.
>	I've found that what seems to be culprits in the code involve 
>the use 
>of the _inp, _outp, and _fmemset commands.  *sigh*
>	Anyone out there can help me get started here?  It would be 
>most 
>appreciated.  ^_^
>
>

Please include the source code which you are trying to compile and 
I/somebody else may be able to help you.  Good luck.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019