To: mjiinas AT ix DOT netcom DOT com Cc: djgpp AT delorie DOT com Subject: Re: Programming Graphics Message-ID: <19970202.132911.7567.2.fwec@juno.com> References: <5cumje$n0n AT sjx-ixn10 DOT ix DOT netcom DOT com> From: fwec AT juno DOT com (Mark T Logan) Date: Sun, 02 Feb 1997 13:23:10 EST On 1 Feb 1997 06:07:42 GMT mjiinas AT ix DOT netcom DOT com (Max) writes: > Hi... I'm a veritable newbie with DJGPP. I can do the usual >programming stuff, and basic C stuff, but really baffled about >programming any >sort of graphics. I got the book Teach Yourself Game Programming in >21 days, >but woefully get stuck on day 3. (really it's the first day of any >major >programming in the book) Anyways... I've used other 16-bit >compliers, and >they worked fine, but I wanted to try it out on a 32-bit complier >(DJGPP of >course) and DJGPP refuses to compile and run the code properly. > I've found that what seems to be culprits in the code involve >the use >of the _inp, _outp, and _fmemset commands. *sigh* > Anyone out there can help me get started here? It would be >most >appreciated. ^_^ > > Please include the source code which you are trying to compile and I/somebody else may be able to help you. Good luck.