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Mail Archives: djgpp/1997/01/16/02:56:16

From: jamesb AT wam DOT umd DOT edu (James Jeffrey Benjamin)
Newsgroups: comp.os.msdos.djgpp
Subject: Tile based scrolling?
Date: 15 Jan 1997 23:05:21 GMT
Organization: University of Maryland, College Park, MD
Lines: 20
Message-ID: <5bjnrh$bu2@dailyplanet.wam.umd.edu>
NNTP-Posting-Host: rac4.wam.umd.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I'm slowly working on a tile based engine using Allegro (mainly for
640x480) and it has become prone to bugs. Anyway, what I'm doing is double
buffer with blitting (moving) the virtual screen around as I add new rows
of sprites. Is this faster or slower with the conventional way of just
rewriting every (compiled) sprite onto the screen buffer? I know my way
will get quite complex when I introduce parallex srolling. Sprite by
sprite is easier, but is it faster?

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