From: jamesb AT wam DOT umd DOT edu (James Jeffrey Benjamin) Newsgroups: comp.os.msdos.djgpp Subject: Tile based scrolling? Date: 15 Jan 1997 23:05:21 GMT Organization: University of Maryland, College Park, MD Lines: 20 Message-ID: <5bjnrh$bu2@dailyplanet.wam.umd.edu> NNTP-Posting-Host: rac4.wam.umd.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp I'm slowly working on a tile based engine using Allegro (mainly for 640x480) and it has become prone to bugs. Anyway, what I'm doing is double buffer with blitting (moving) the virtual screen around as I add new rows of sprites. Is this faster or slower with the conventional way of just rewriting every (compiled) sprite onto the screen buffer? I know my way will get quite complex when I introduce parallex srolling. Sprite by sprite is easier, but is it faster? -- ****************************************************************************** You'll find life jackets under your seats. In the event of a water landing, they will keep you afloat, unless you are seized by a giant squid, and dragged screaming beneath the waves. ... Thank you for choosing Air Pacific. You have well over a forty percent chance of landing safely. Enjoy your flight! -"Plane Pals", Animaniacs