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Mail Archives: djgpp/1997/01/03/14:45:11

To: djgpp AT delorie DOT com
Subject: Re: DPMI incorporation...
Message-ID: <19970104.112817.4959.1.chambersb@juno.com>
References: <Pine DOT SUN DOT 3 DOT 91 DOT 961229090145 DOT 10388K AT is> <Pine DOT GSO DOT 3 DOT 95 DOT 961230152218 DOT 8626B-100000 AT sparkie DOT gnofn DOT org>
<32CB5FD5 DOT 7274 AT cam DOT org>
From: chambersb AT juno DOT com (Benjamin D Chambers)
Date: Fri, 03 Jan 1997 14:24:12 EST

On Wed, 01 Jan 1997 23:12:21 -0800 Tudor <tudor AT cam DOT org> writes:
>Colin W. Glenn wrote:
>> 
>> I'm not writing a game, just a bunch of utility programs.
>I guess you could stub-edit the p-mode extender.Even if it is not 
>fully
>dpmi 1.0 compliant,I guess it won't matter for the utilities. 
>> I'm sorry, I'm asking can you have the compiler STOP after producing 
>the
>> ASM code from your C file?
>Yeah.I think it's a switch like -s or -S.If you try with those maybe
>it'll work.Anyways,it IS possible,I'm just not sure of the switch.

-s (lowercase) means strip of _ALL_ debugging information.  -S
(uppercase) means convert to asm code and stop.

...Chambers

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