Mail Archives: djgpp/1996/12/19/02:44:53
On Thu, 19 Dec 1996, Leath Muller wrote:
> > The default sbrk algorithm could have something to do with the problem,
> > though. If NT can only be used with the unix sbrk, that pretty much
> > rules out anything that traps hardware interrupts! Argh...
>
> Well, I assumed that most games used hardware interrupts for timing and
> the like...you might be lucky yet... :)
XaoS uses allegro just for drawing bitmaps to screen/mouse..I think this
don't use hardware interrupts...And it works under linux dosemu ...
(with mouse problems..but I assume this is broken dosemu's mouse emulation
in graphics modes)
Honza
>
> Leathal.
>
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http://www.paru.cas.cz/~hubicka
Koules-the game for Svgalib,X11 and OS/2, Xonix-the game for X11
czech documentation for linux index, original 2D computer art and
funny 100 years old photos and articles are there!
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