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Mail Archives: djgpp/1996/12/19/02:44:53

Date: Thu, 19 Dec 1996 08:39:55 +0100 (MET)
From: Jan Hubicka <hubicka AT ta DOT jcu DOT cz>
To: Leath Muller <leathm AT gbrmpa DOT gov DOT au>
cc: Shawn Hargreaves <Shawn AT talula DOT demon DOT co DOT uk>,
Eli Zaretskii <eliz AT is DOT elta DOT co DOT il>, djgpp AT delorie DOT com
Subject: Re: djgpp + allegro + win NT?
In-Reply-To: <32B88E04.52A@gbrmpa.gov.au>
Message-ID: <Pine.LNX.3.91.961219083827.2048B-100000@tabor.ta.jcu.cz>
MIME-Version: 1.0

On Thu, 19 Dec 1996, Leath Muller wrote:

> > The default sbrk algorithm could have something to do with the problem,
> > though. If NT can only be used with the unix sbrk, that pretty much
> > rules out anything that traps hardware interrupts! Argh...
> 
> Well, I assumed that most games used hardware interrupts for timing and
> the like...you might be lucky yet... :)
XaoS uses allegro just for drawing bitmaps to screen/mouse..I think this
don't use hardware interrupts...And it works under linux dosemu ...
(with mouse problems..but I assume this is broken dosemu's mouse emulation
in graphics modes)

Honza
> 
> Leathal.
> 

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