Date: Thu, 19 Dec 1996 08:39:55 +0100 (MET) From: Jan Hubicka To: Leath Muller cc: Shawn Hargreaves , Eli Zaretskii , djgpp AT delorie DOT com Subject: Re: djgpp + allegro + win NT? In-Reply-To: <32B88E04.52A@gbrmpa.gov.au> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 19 Dec 1996, Leath Muller wrote: > > The default sbrk algorithm could have something to do with the problem, > > though. If NT can only be used with the unix sbrk, that pretty much > > rules out anything that traps hardware interrupts! Argh... > > Well, I assumed that most games used hardware interrupts for timing and > the like...you might be lucky yet... :) XaoS uses allegro just for drawing bitmaps to screen/mouse..I think this don't use hardware interrupts...And it works under linux dosemu ... (with mouse problems..but I assume this is broken dosemu's mouse emulation in graphics modes) Honza > > Leathal. > ------------------------------------------------------------------------------ Have you browsed my www pages? Look at: http://www.paru.cas.cz/~hubicka Koules-the game for Svgalib,X11 and OS/2, Xonix-the game for X11 czech documentation for linux index, original 2D computer art and funny 100 years old photos and articles are there!