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Mail Archives: djgpp/1996/11/10/08:05:20

Date: Sun, 10 Nov 1996 14:53:29 +0200 (IST)
From: Eli Zaretskii <eliz AT is DOT elta DOT co DOT il>
To: Peter Monks <pmo AT fmsc DOT com DOT au>
Cc: djgpp AT delorie DOT com
Subject: Re: Adding Windows Support?
In-Reply-To: <55u5ei$14k_004@fmsc.com.au>
Message-Id: <Pine.SUN.3.91.961110144955.8417H-100000@is>
Mime-Version: 1.0

On Fri, 8 Nov 1996, Peter Monks wrote:

> In article <Pine DOT SUN DOT 3 DOT 91 DOT 961107133021 DOT 3296F-100000 AT is>, Eli Zaretskii <eliz AT is DOT elta DOT co DOT il> wrote:
> >
> >I might have been talking out of ignorance, but what bothers me is exactly
> >how ``simple'' a program must be before it can be compiled with RSXNTDJ
> >without additional packages such as MFC.  Can you write a full-blown Win32
> >program with a decent GUI (dialog boxes, scroll bars, fonts, etc.) with
> >only DJGPP and RSXNTDJ?  If you can, then why did Cygnus develop a whole
> >new project instead of just using DJGPP and RSXNT? 
> 
> I successfully compiled a game I wrote using BC++ 3.1 a year or two ago using 
> DJGPP+RSXNTDJ, demonstrating that fairly complex programs can be produced 
> using these tools.  The program only used core Win32 functions, however, so 
> its probably not a fair indication of the capabilities and shortcomings of 
> RSXNTDJ.  In addition, the tests included in the package demonstrate the use 
> of the common dialogs, toolbars, etc., so a fair bit of functionality does 
> work.

What I would really like to see is that somebody will try to compile GNU 
Emacs with DJGPP+RSXNTDJ and see if they can produce a native Win32 
Emacs.  Emacs supports Win32 right out of the box, but with VC++; the 
question is: can RSXNT do it as well?  And if not, what's missing?

Any takers?  I can promise help with figuring out Emacs-related problems, 
but I don't have time to install RSXNTDJ and study it.

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