Mail Archives: djgpp/1996/11/10/08:05:20
On Fri, 8 Nov 1996, Peter Monks wrote:
> In article <Pine DOT SUN DOT 3 DOT 91 DOT 961107133021 DOT 3296F-100000 AT is>, Eli Zaretskii <eliz AT is DOT elta DOT co DOT il> wrote:
> >
> >I might have been talking out of ignorance, but what bothers me is exactly
> >how ``simple'' a program must be before it can be compiled with RSXNTDJ
> >without additional packages such as MFC. Can you write a full-blown Win32
> >program with a decent GUI (dialog boxes, scroll bars, fonts, etc.) with
> >only DJGPP and RSXNTDJ? If you can, then why did Cygnus develop a whole
> >new project instead of just using DJGPP and RSXNT?
>
> I successfully compiled a game I wrote using BC++ 3.1 a year or two ago using
> DJGPP+RSXNTDJ, demonstrating that fairly complex programs can be produced
> using these tools. The program only used core Win32 functions, however, so
> its probably not a fair indication of the capabilities and shortcomings of
> RSXNTDJ. In addition, the tests included in the package demonstrate the use
> of the common dialogs, toolbars, etc., so a fair bit of functionality does
> work.
What I would really like to see is that somebody will try to compile GNU
Emacs with DJGPP+RSXNTDJ and see if they can produce a native Win32
Emacs. Emacs supports Win32 right out of the box, but with VC++; the
question is: can RSXNT do it as well? And if not, what's missing?
Any takers? I can promise help with figuring out Emacs-related problems,
but I don't have time to install RSXNTDJ and study it.
- Raw text -