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Mail Archives: djgpp/1996/11/06/13:10:47

From: mert0407 AT sable DOT ox DOT ac DOT uk (George Foot)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Game/Sound programming in DJGPP
Date: 6 Nov 1996 16:10:59 GMT
Organization: Oxford University, England
Lines: 16
Message-ID: <55qdaj$l64@news.ox.ac.uk>
References: <327FF498 DOT 2D9A AT dana DOT ucc DOT nau DOT edu>
NNTP-Posting-Host: sable.ox.ac.uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Mike Ryan (mdr6 AT dana DOT ucc DOT nau DOT edu) wrote:
: Does anyone have any suggestions on Sound Blaster libraries for DJGPP.  
: I am trying to program a game and need a sound unit... thanks,

There's a sound blaster only library available - I think its filename is
sb05dj2.zip, somewhere. If you're writing games, though, I strongly
recommend you take a look at Allegro, by Shawn Hargreaves. It has many of
the standard routines used in games, e.g. support for soundcards (not
only SB), playing WAVs and MIDs, video routines which are fast and
capable, SVGA support, mouse, joystick, keyboard in a sensible way,
interrupts, timing, ... the list goes on. The lastest version is v2.1;
however, you'll need to edit some of the code slightly if you're
compiling it under DJGPP v2.01.

gf

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