From: mert0407 AT sable DOT ox DOT ac DOT uk (George Foot) Newsgroups: comp.os.msdos.djgpp Subject: Re: Game/Sound programming in DJGPP Date: 6 Nov 1996 16:10:59 GMT Organization: Oxford University, England Lines: 16 Message-ID: <55qdaj$l64@news.ox.ac.uk> References: <327FF498 DOT 2D9A AT dana DOT ucc DOT nau DOT edu> NNTP-Posting-Host: sable.ox.ac.uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Mike Ryan (mdr6 AT dana DOT ucc DOT nau DOT edu) wrote: : Does anyone have any suggestions on Sound Blaster libraries for DJGPP. : I am trying to program a game and need a sound unit... thanks, There's a sound blaster only library available - I think its filename is sb05dj2.zip, somewhere. If you're writing games, though, I strongly recommend you take a look at Allegro, by Shawn Hargreaves. It has many of the standard routines used in games, e.g. support for soundcards (not only SB), playing WAVs and MIDs, video routines which are fast and capable, SVGA support, mouse, joystick, keyboard in a sensible way, interrupts, timing, ... the list goes on. The lastest version is v2.1; however, you'll need to edit some of the code slightly if you're compiling it under DJGPP v2.01. gf