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Mail Archives: djgpp/1996/10/18/11:02:11

Message-ID: <01BBBCE0.14C56E80@parsons.real3d.com>
From: "William P. Newhall" <newhallw AT real3d DOT com>
To: "djgpp AT delorie DOT com" <djgpp AT delorie DOT com>,
"'Engin Cilasun'"
<engin-si AT yunus DOT mam DOT tubitak DOT gov DOT tr>
Subject: RE: how to do linear video
Date: Fri, 18 Oct 1996 10:35:26 -0400
MIME-Version: 1.0

Now why do you need to keep your code in 64K? if you're using DJGPP you
don't have to worry about 64K segment boundaries because it uses
protected mode...

Anyway, to switch a graphics card into linear addressing mode requires
knowledge about the particular chipset that the code will be running on.
What kind of hardware are you coding for? What kind of resolution and =
bits per pixel are you looking at doing? Take a look around for =
VGADOC.ZIP
(actually I think its called VGADOC4.ZIP or something like that) as it=20
contains detailed instructions for directly programming graphics =
hardware.

----------
From: 	Engin Cilasun[SMTP:engin-si AT yunus DOT mam DOT tubitak DOT gov DOT tr]
Sent: 	Friday, October 18, 1996 6:44 AM
To: 	djgpp AT delorie DOT com
Subject: 	how to do linear video

Can anyone tell me how to switch to a liear video mode WITHOUT using
UNIVESA or VESA 2.0 tricks like that? This might sound stupid but it is
the only way to put my code all in 64K.
thanx



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