Message-ID: <01BBBCE0.14C56E80@parsons.real3d.com> From: "William P. Newhall" To: "djgpp AT delorie DOT com" , "'Engin Cilasun'" Subject: RE: how to do linear video Date: Fri, 18 Oct 1996 10:35:26 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Now why do you need to keep your code in 64K? if you're using DJGPP you don't have to worry about 64K segment boundaries because it uses protected mode... Anyway, to switch a graphics card into linear addressing mode requires knowledge about the particular chipset that the code will be running on. What kind of hardware are you coding for? What kind of resolution and = bits per pixel are you looking at doing? Take a look around for = VGADOC.ZIP (actually I think its called VGADOC4.ZIP or something like that) as it=20 contains detailed instructions for directly programming graphics = hardware. ---------- From: Engin Cilasun[SMTP:engin-si AT yunus DOT mam DOT tubitak DOT gov DOT tr] Sent: Friday, October 18, 1996 6:44 AM To: djgpp AT delorie DOT com Subject: how to do linear video Can anyone tell me how to switch to a liear video mode WITHOUT using UNIVESA or VESA 2.0 tricks like that? This might sound stupid but it is the only way to put my code all in 64K. thanx