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Mail Archives: djgpp/1996/09/11/13:03:18

Xref: news2.mv.net comp.os.msdos.djgpp:8506
From: gaba AT ix DOT netcom DOT com (James Gaba)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: PCX/graphics
Date: Wed, 11 Sep 96 04:53:45 GMT
Organization: Netcom
Lines: 19
Message-ID: <515gh1$47e@dfw-ixnews9.ix.netcom.com>
References: <Pine DOT BSI DOT 3 DOT 93 DOT 960907092137 DOT 1373A-100000 AT sparc DOT isl DOT net>
NNTP-Posting-Host: sjx-ca26-12.ix.netcom.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <Pine DOT BSI DOT 3 DOT 93 DOT 960907092137 DOT 1373A-100000 AT sparc DOT isl DOT net>, Dave Stewart <interced AT sparc DOT isl DOT net> wrote:
>I've been searching for a LONG time trying to find info on
>loading PCX file formats (using C) with DJGPP.  
>
>I was wondering if you could send me some C source examples
>to load PCX 256-color files.  I have source how to do this
>under Turbo C, but it uses INTEL in-line assembly...
>
>If you could at least tell me how to copy the video-buffer
>(where the PCX image is stored) to the screen using C or
>Djgpp inline-assembly, that would be very helpfull!
>
>Thanks!!!!!!!!!!!!!

check out the load_pcx() routine in the allegro game library.

ftp.cdrom.com/pub/simtelnet/gnu/djgpp/v2tk/alleg21.zip


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