Xref: news2.mv.net comp.os.msdos.djgpp:8506 From: gaba AT ix DOT netcom DOT com (James Gaba) Newsgroups: comp.os.msdos.djgpp Subject: Re: PCX/graphics Date: Wed, 11 Sep 96 04:53:45 GMT Organization: Netcom Lines: 19 Message-ID: <515gh1$47e@dfw-ixnews9.ix.netcom.com> References: NNTP-Posting-Host: sjx-ca26-12.ix.netcom.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article , Dave Stewart wrote: >I've been searching for a LONG time trying to find info on >loading PCX file formats (using C) with DJGPP. > >I was wondering if you could send me some C source examples >to load PCX 256-color files. I have source how to do this >under Turbo C, but it uses INTEL in-line assembly... > >If you could at least tell me how to copy the video-buffer >(where the PCX image is stored) to the screen using C or >Djgpp inline-assembly, that would be very helpfull! > >Thanks!!!!!!!!!!!!! check out the load_pcx() routine in the allegro game library. ftp.cdrom.com/pub/simtelnet/gnu/djgpp/v2tk/alleg21.zip