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Mail Archives: djgpp/1996/09/10/19:49:20

Xref: news2.mv.net comp.os.msdos.djgpp:8491
From: "Mark Fleig" <markfleig AT worldnet DOT att DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Best use of timers.
Date: 6 Sep 1996 10:27:17 GMT
Organization: AT&T WorldNet Services
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Just getting started with DJGPP/Allegro/etcblahblah.  So I know how to
create timers, and I know how to use them safely... I just don't know what
to use them for.

Could someone give me an overview of the best use for timers in a standard
game program.  I imagine it's used to do all of the hard work and draw the
buffers, but only blit when the timer hits a particular tick. Am I close.

thanks,
-fleig

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