Xref: news2.mv.net comp.os.msdos.djgpp:8491 From: "Mark Fleig" Newsgroups: comp.os.msdos.djgpp Subject: Best use of timers. Date: 6 Sep 1996 10:27:17 GMT Organization: AT&T WorldNet Services Lines: 11 Message-ID: <01bb9b3f$0a4109a0$LocalHost@apache.d51.lilly.com> NNTP-Posting-Host: 249.bridgeton-003.mo.dial-access.att.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Just getting started with DJGPP/Allegro/etcblahblah. So I know how to create timers, and I know how to use them safely... I just don't know what to use them for. Could someone give me an overview of the best use for timers in a standard game program. I imagine it's used to do all of the hard work and draw the buffers, but only blit when the timer hits a particular tick. Am I close. thanks, -fleig