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Mail Archives: djgpp/1996/09/10/16:22:21

From: idr AT cs DOT pdx DOT edu (Ian D Romanick)
Message-Id: <199609101917.MAA03549@sirius.cs.pdx.edu>
Subject: Re: CWSDPMI V3 - what's new versus V2?
To: Giva AT bbb DOT no (Gisle Vanem)
Date: Tue, 10 Sep 1996 12:17:46 -0700 (PDT)
Cc: djgpp AT delorie DOT com
In-Reply-To: <9609102033.AA00155@bbb.no> from "Gisle Vanem" at Sep 10, 96 08:31:35 pm
MIME-Version: 1.0

> Samuel Vincent <svincent AT cs DOT sonoma DOT edu> said:
> > 1) This would slow the game down by an indeterminable rate, switching to
> > real mode, calling the old interrupt, (who knows what incredibly slow
> > process lies in this new chain of interrupt code), switching back to
> > protected mode..    
>  
> How fast can you type? The repeat rate of the keyboard is maximum 25cps.
> Hardly any noticeable effect due to mode-switching. People should put 
> thing in perspective before complaining about rm/pm mode-switching. The 
> 32-bit platform enhances the performance a lot more than the drawbacks.

I don't think that typing lag is the issue.  The issue is time taken
doing mode switches, etc, that could/should be used for rendering, AI,
collision detection, etc.

-- 
"With a touch more confidence and a liberal helping of ignorance I would have 
been a famous evangelist."
                        -- Stranger In A Strange Land
PLENTY of ignorance at http://www.cs.pdx.edu/~idr

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