From: idr AT cs DOT pdx DOT edu (Ian D Romanick) Message-Id: <199609101917.MAA03549@sirius.cs.pdx.edu> Subject: Re: CWSDPMI V3 - what's new versus V2? To: Giva AT bbb DOT no (Gisle Vanem) Date: Tue, 10 Sep 1996 12:17:46 -0700 (PDT) Cc: djgpp AT delorie DOT com In-Reply-To: <9609102033.AA00155@bbb.no> from "Gisle Vanem" at Sep 10, 96 08:31:35 pm MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > Samuel Vincent said: > > 1) This would slow the game down by an indeterminable rate, switching to > > real mode, calling the old interrupt, (who knows what incredibly slow > > process lies in this new chain of interrupt code), switching back to > > protected mode.. > > How fast can you type? The repeat rate of the keyboard is maximum 25cps. > Hardly any noticeable effect due to mode-switching. People should put > thing in perspective before complaining about rm/pm mode-switching. The > 32-bit platform enhances the performance a lot more than the drawbacks. I don't think that typing lag is the issue. The issue is time taken doing mode switches, etc, that could/should be used for rendering, AI, collision detection, etc. -- "With a touch more confidence and a liberal helping of ignorance I would have been a famous evangelist." -- Stranger In A Strange Land PLENTY of ignorance at http://www.cs.pdx.edu/~idr