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Mail Archives: djgpp/1996/08/28/02:45:02

Xref: news2.mv.net comp.os.msdos.djgpp:7941
From: Mihai Moise <moisemih AT ift DOT ulaval DOT ca>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro 2.1 & 65k colors
Date: Tue, 27 Aug 1996 18:28:14 -0400
Organization: Universite Laval
Lines: 21
Message-ID: <3223767E.167EB0E7@ift.ulaval.ca>
References: <32212b59 DOT 1301144 AT nntp DOT ix DOT netcom DOT com> <4vv692$kf2 AT sjx-ixn4 DOT ix DOT netcom DOT com>
NNTP-Posting-Host: britten.ift.ulaval.ca
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

> fame1 AT ix DOT netcom DOT com (Matt) wrote:
> 
> >I am writing a 3D first person game with djgpp 2 and allegro 2.1, It
> >works great, but I am very limited by 256 colors.  Now Allegro
> >supports a great deal of modes that I know have more colors, but do I
> >have to do the pallete stuff manually?  Any help on using more than
> >256 colors (with djgpp) would truly be appreaciated.
> 
> >Thanx


If you wish something which directly programs your SVGA card's
registers, you might try out the DOS port of svgalib. I was told it
works so far on S3 cards, and, of course, Cirrus ( many more drivers but
not all tested ).

Keep us posted on your game!

Mihai
http://wwwbacc.ift.ulaval.ca/~moisemih
( I got the download to work now :-) )

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