Xref: news2.mv.net comp.os.msdos.djgpp:7941 From: Mihai Moise Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro 2.1 & 65k colors Date: Tue, 27 Aug 1996 18:28:14 -0400 Organization: Universite Laval Lines: 21 Message-ID: <3223767E.167EB0E7@ift.ulaval.ca> References: <32212b59 DOT 1301144 AT nntp DOT ix DOT netcom DOT com> <4vv692$kf2 AT sjx-ixn4 DOT ix DOT netcom DOT com> NNTP-Posting-Host: britten.ift.ulaval.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > fame1 AT ix DOT netcom DOT com (Matt) wrote: > > >I am writing a 3D first person game with djgpp 2 and allegro 2.1, It > >works great, but I am very limited by 256 colors. Now Allegro > >supports a great deal of modes that I know have more colors, but do I > >have to do the pallete stuff manually? Any help on using more than > >256 colors (with djgpp) would truly be appreaciated. > > >Thanx If you wish something which directly programs your SVGA card's registers, you might try out the DOS port of svgalib. I was told it works so far on S3 cards, and, of course, Cirrus ( many more drivers but not all tested ). Keep us posted on your game! Mihai http://wwwbacc.ift.ulaval.ca/~moisemih ( I got the download to work now :-) )