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Mail Archives: djgpp/1996/08/28/02:13:13

Date: Wed, 28 Aug 1996 08:20:45 +0200 (IST)
From: Eli Zaretskii <eliz AT is DOT elta DOT co DOT il>
To: Mark Gilbert <mark DOT gilbert AT pop3 DOT hiway DOT co DOT uk>
Cc: djgpp AT delorie DOT com
Subject: Re: DPMI Problem
In-Reply-To: <01bb9398$4f442a40$0100007f@hiway.co.uk.hiway.co.uk>
Message-Id: <Pine.SUN.3.91.960828081928.13692D-100000@is>
Mime-Version: 1.0

On 27 Aug 1996, Mark Gilbert wrote:

> > to recompile the executable only to find that it crashed with a nice grey
> > screen when I ran it. I tried recompiling and ran the exe under Windows
> 95 and
> > it worked perfectly,  I think it might be a problem with the DPMI server,
> > which under DOS is CWSDPMI, but I haven't a clue how to fix it.  Can
> anyone
> > help?
> 
> I too am having a similar problem, except when I run my game under DOS I
> get a segment address fault and I don't know what the hell you do with the
> register info it spools out. It seems as if Windows95's DPMI is able to
> handle the memory better or fixes illegal register calls without fussing.

Please post the stack trace printed when the program crashes.  It is very 
hard to second-guess the cause of your problems without seeing at least 
that much.

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