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Mail Archives: djgpp/1996/08/12/02:31:44

Xref: news2.mv.net comp.os.msdos.djgpp:7092
From: pengzh AT ix DOT netcom DOT com (PENG ZHOU)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Is DJGPP worth it?
Date: 11 Aug 1996 20:04:27 GMT
Organization: Netcom
Lines: 29
Message-ID: <4ulecb$fcu@dfw-ixnews3.ix.netcom.com>
References: <4u5tpu$505 AT apollo DOT isisnet DOT com> <4u6iga$or1 AT ari DOT ari DOT net>
NNTP-Posting-Host: pas-ca13-18.ix.netcom.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In <4u6iga$or1 AT ari DOT ari DOT net> flyboy AT ari DOT net (Nathaniel Meo) writes: 
>
>an118 AT ccn DOT cs DOT dal DOT ca (Graham Howard Wile) wrote:
>
>
>>     I am going to need to learn some more C/C++ as I plan to develop

>>shareware games. 
>
>>     Can anybody tell me if DJGPP would be good to learn for doing
this, 
>>or should I buy a commercial C/C++ version ?
>
>DJGPP I think is pretty good for making DOS games. Hell, Quake was
>made with it and the graphic routines in that are the best I have
>seen. If you plan on being dedicated somewhat to inline assembly
>though you'll have to get used to the AT&T syntax.
>
>---
>Nathaniel Meo <flyboy AT ari DOT net>
>Coordinator of The DJGPP Book Project - http://www2.ari.net/flyboy/
>
Quake is really good for it's graphics and hell does it bring the souls
of some doomers.  I really didn't believe that a so good game could be
written Using DJGPP.  That's why I want to get a shot at
DJGPP(Originaly I thought no free compiler is good and have to buy the
expensive Watcom C/C++ development kit).  I found it pretty impressive
aside from the bugs(If it's power you are looking for and not Total
perfect bug free, go for DJGPP).

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