Xref: news2.mv.net comp.os.msdos.djgpp:7092 From: pengzh AT ix DOT netcom DOT com (PENG ZHOU) Newsgroups: comp.os.msdos.djgpp Subject: Re: Is DJGPP worth it? Date: 11 Aug 1996 20:04:27 GMT Organization: Netcom Lines: 29 Message-ID: <4ulecb$fcu@dfw-ixnews3.ix.netcom.com> References: <4u5tpu$505 AT apollo DOT isisnet DOT com> <4u6iga$or1 AT ari DOT ari DOT net> NNTP-Posting-Host: pas-ca13-18.ix.netcom.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In <4u6iga$or1 AT ari DOT ari DOT net> flyboy AT ari DOT net (Nathaniel Meo) writes: > >an118 AT ccn DOT cs DOT dal DOT ca (Graham Howard Wile) wrote: > > >> I am going to need to learn some more C/C++ as I plan to develop >>shareware games. > >> Can anybody tell me if DJGPP would be good to learn for doing this, >>or should I buy a commercial C/C++ version ? > >DJGPP I think is pretty good for making DOS games. Hell, Quake was >made with it and the graphic routines in that are the best I have >seen. If you plan on being dedicated somewhat to inline assembly >though you'll have to get used to the AT&T syntax. > >--- >Nathaniel Meo >Coordinator of The DJGPP Book Project - http://www2.ari.net/flyboy/ > Quake is really good for it's graphics and hell does it bring the souls of some doomers. I really didn't believe that a so good game could be written Using DJGPP. That's why I want to get a shot at DJGPP(Originaly I thought no free compiler is good and have to buy the expensive Watcom C/C++ development kit). I found it pretty impressive aside from the bugs(If it's power you are looking for and not Total perfect bug free, go for DJGPP).