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Mail Archives: djgpp/1996/08/07/12:30:21

Xref: news2.mv.net comp.os.msdos.djgpp:6748
From: bernd AT NeRo DOT Uni-Bonn DOT DE (Bernd Kreimeier)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake Question
Date: 02 Aug 1996 12:58:17 GMT
Organization: University of Bonn, Dept. of Comp. Sc. VI, Germany
Lines: 23
Message-ID: <BERND.96Aug2145817@zaphod.NeRo.Uni-Bonn.DE>
References: <199607232354 DOT TAA14123 AT delorie DOT com>
NNTP-Posting-Host: zaphod.nero.uni-bonn.de
In-reply-to: DJ Delorie's message of Tue, 23 Jul 1996 23:54:20 GMT
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <199607232354 DOT TAA14123 AT delorie DOT com> DJ Delorie <dj AT delorie DOT com> writes:

> Newsgroups: comp.os.msdos.djgpp
> From: DJ Delorie <dj AT delorie DOT com>

> > Actually, according to a lot of advocacy posts in
> > something.quake.misc, they switched from NeXT to Windows NT, Doom was
> > developed on NeXTstep (and it available as a NeXTstep port).
> 
> I believe they used the NeXTs for map/art design.

The maps of the shareware and registered version were done using QuakeEd
on NeXTstep, the source of which has been available for months now. They
are currently working on a Windows NT & OpenGL based map editor (that
relies on expensive 3D acceleration hardware).

See http://www.gamers.org/dEngine/quake/ 
for sources and infos, or read rec.games.computer.quake.* groups.

                                      regards,

                                                    b.

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