Xref: news2.mv.net comp.os.msdos.djgpp:6748 From: bernd AT NeRo DOT Uni-Bonn DOT DE (Bernd Kreimeier) Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake Question Date: 02 Aug 1996 12:58:17 GMT Organization: University of Bonn, Dept. of Comp. Sc. VI, Germany Lines: 23 Message-ID: References: <199607232354 DOT TAA14123 AT delorie DOT com> NNTP-Posting-Host: zaphod.nero.uni-bonn.de In-reply-to: DJ Delorie's message of Tue, 23 Jul 1996 23:54:20 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article <199607232354 DOT TAA14123 AT delorie DOT com> DJ Delorie writes: > Newsgroups: comp.os.msdos.djgpp > From: DJ Delorie > > Actually, according to a lot of advocacy posts in > > something.quake.misc, they switched from NeXT to Windows NT, Doom was > > developed on NeXTstep (and it available as a NeXTstep port). > > I believe they used the NeXTs for map/art design. The maps of the shareware and registered version were done using QuakeEd on NeXTstep, the source of which has been available for months now. They are currently working on a Windows NT & OpenGL based map editor (that relies on expensive 3D acceleration hardware). See http://www.gamers.org/dEngine/quake/ for sources and infos, or read rec.games.computer.quake.* groups. regards, b.