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Mail Archives: djgpp/1996/08/07/11:05:18

Xref: news2.mv.net comp.os.msdos.djgpp:6856
From: flyboy AT ari DOT net (Nathaniel Meo)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Is DJGPP worth it?
Date: Tue, 06 Aug 1996 04:40:00 GMT
Organization: ARInternet, Corp.
Lines: 18
Message-ID: <4u6iga$or1@ari.ari.net>
References: <4u5tpu$505 AT apollo DOT isisnet DOT com>
NNTP-Posting-Host: flyboy.ari.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

an118 AT ccn DOT cs DOT dal DOT ca (Graham Howard Wile) wrote:


>     I am going to need to learn some more C/C++ as I plan to develop 
>shareware games. 

>     Can anybody tell me if DJGPP would be good to learn for doing this, 
>or should I buy a commercial C/C++ version ?

DJGPP I think is pretty good for making DOS games. Hell, Quake was
made with it and the graphic routines in that are the best I have
seen. If you plan on being dedicated somewhat to inline assembly
though you'll have to get used to the AT&T syntax.

---
Nathaniel Meo <flyboy AT ari DOT net>
Coordinator of The DJGPP Book Project - http://www2.ari.net/flyboy/

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