Mail Archives: djgpp/1996/06/27/16:09:29
Xref: | news2.mv.net comp.os.msdos.djgpp:5480 rec.games.programmer:53982
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From: | brian AT ee DOT cornell DOT edu (Brian Kelley)
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Newsgroups: | rec.games.programmer,comp.os.msdos.djgpp
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Subject: | Michael Abrash's edge-spanning Ported to DJGPP/ALLEGRO
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Date: | 27 Jun 1996 12:46:54 -0400
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Organization: | Cornell University
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Lines: | 32
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Sender: | bpk1 AT cornell DOT edu (Verified)
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Message-ID: | <jpjd92lw5vp.fsf@piglet.cam.cornell.edu>
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NNTP-Posting-Host: | piglet.cam.cornell.edu
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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You can find a port to DJGPP/Allegro of the source code from the May/June
1996 Dr. Dobb's Sourcebook article by Michael Abrash at:
http://marvin.ee.cornell.edu:8080/~brian/abrash/abrash.html
There is the appropriate source code and an executable in case you
don't want/(know how) to compile the code. Since DJGPP and Allegro
are available free, this sure beats buying Windows 95/NT and Visual C++
to play with Abrash's code. (Although, it is worth it)
Soon to be coming are the BSP compiler/interperater.
By the way, don't thank me, thank DJ Delorie, Michael Abrash and
Shawn Hargreaves.
Enjoy.
p.s. anybody want to help include texture mapping?
Brian Kelley
brian AT ee DOT cornell DOT edu
"Despite polygons, I am still a marine in a maze."
--
Brian Kelley : 357 Rhodes Hall
brian AT ee DOT cornell DOT edu : Cornell University
(607) 255-0963 : Ithaca, N.Y. 14850
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