Xref: news2.mv.net comp.os.msdos.djgpp:5480 rec.games.programmer:53982 From: brian AT ee DOT cornell DOT edu (Brian Kelley) Newsgroups: rec.games.programmer,comp.os.msdos.djgpp Subject: Michael Abrash's edge-spanning Ported to DJGPP/ALLEGRO Date: 27 Jun 1996 12:46:54 -0400 Organization: Cornell University Lines: 32 Sender: bpk1 AT cornell DOT edu (Verified) Message-ID: NNTP-Posting-Host: piglet.cam.cornell.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp You can find a port to DJGPP/Allegro of the source code from the May/June 1996 Dr. Dobb's Sourcebook article by Michael Abrash at: http://marvin.ee.cornell.edu:8080/~brian/abrash/abrash.html There is the appropriate source code and an executable in case you don't want/(know how) to compile the code. Since DJGPP and Allegro are available free, this sure beats buying Windows 95/NT and Visual C++ to play with Abrash's code. (Although, it is worth it) Soon to be coming are the BSP compiler/interperater. By the way, don't thank me, thank DJ Delorie, Michael Abrash and Shawn Hargreaves. Enjoy. p.s. anybody want to help include texture mapping? Brian Kelley brian AT ee DOT cornell DOT edu "Despite polygons, I am still a marine in a maze." -- Brian Kelley : 357 Rhodes Hall brian AT ee DOT cornell DOT edu : Cornell University (607) 255-0963 : Ithaca, N.Y. 14850