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Mail Archives: djgpp/1996/06/14/15:50:20

From: j DOT aldrich6 AT genie DOT com
Message-Id: <199606141947.AA209131631@relay1.geis.com>
Date: Fri, 14 Jun 96 19:15:00 UTC 0000
To: djgpp AT delorie DOT com
Mime-Version: 1.0
Subject: Re: Stupid Questions

Reply to message 5883093    from NCHUDNOF AT BINX on 06/14/96 11:58AM


>Than you for the info.

No prob.  :)

>Actually the only grudge i had with the FAQ was that it did not tell about
>the CNTRL-C and Compression. Aside from that, it's GREAT! oh yeah, I just
>noticed that *some* FP math can be done without an FPU (If that's what the
>FAQ meant), since I use a 386sx-16, I was surprised.

You're referring to the floating point emulator EMU387.DXE, I take it?  That
was a nice piece of work.  Oh, and the FAQ does not pretend to be 100%
complete; I think that CTRL-C question is on the list of additions for the next
version.

>About the big .EXE's I wrote a JLib thing to move a sprite around a
>screen, and do colission detection with 4 other non-moving sprites, and it
>was 100K. But I'm not complainin, since I'm too cheap to register $20
>shareware...

Heh - me too.  :)  But 100K for something like that sounds quite good!

>I'll try the -O2 or -O3 thing, too.

Uh - be careful with -O3.  It tends to seriously inflate your code due to
inlining functions, and it is not always faster.  Generally, -O2 is the best
optimization in terms of size.  This is one case where reading the gcc
docs about optimization techniques comes in real handy.

John

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