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Mail Archives: djgpp/1996/05/15/22:18:37

Xref: news2.mv.net comp.os.msdos.djgpp:3883
From: Nathan <nkopp AT grfn DOT org>
Newsgroups: comp.os.msdos.djgpp
Subject: Q: Fast SVGA using GRX???
Date: 15 May 1996 07:49:18 -0700
Organization: Zippo
Lines: 12
Message-ID: <4ncqte$iil@doc.zippo.com>
NNTP-Posting-Host: vax9.ltu.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Ok...let's try this again.  (My usual server is down, and the message
I sent off to some no-name news server seems to have been swallowed up
into the void of the net.)
Here's my question:  How can you (is it possible?) to do high-speed
screen writes using GRX?
The game engine I'm working on needs direct control over every pixel
on the screen.  (640x480 16 bit)  Unfortunately, the fastest I can
get GRX to run (updating the _entire_ screen every frame) is about
0.5 frames per second.
Does anybody know how to do this _without_ assembler or machine-level
SVGA code?  (I'd rather not have to learn those now, but if it's necessary...)  Thanks for any help.
-Nathan

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