Xref: news2.mv.net comp.os.msdos.djgpp:3883 From: Nathan Newsgroups: comp.os.msdos.djgpp Subject: Q: Fast SVGA using GRX??? Date: 15 May 1996 07:49:18 -0700 Organization: Zippo Lines: 12 Message-ID: <4ncqte$iil@doc.zippo.com> NNTP-Posting-Host: vax9.ltu.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Ok...let's try this again. (My usual server is down, and the message I sent off to some no-name news server seems to have been swallowed up into the void of the net.) Here's my question: How can you (is it possible?) to do high-speed screen writes using GRX? The game engine I'm working on needs direct control over every pixel on the screen. (640x480 16 bit) Unfortunately, the fastest I can get GRX to run (updating the _entire_ screen every frame) is about 0.5 frames per second. Does anybody know how to do this _without_ assembler or machine-level SVGA code? (I'd rather not have to learn those now, but if it's necessary...) Thanks for any help. -Nathan