Mail Archives: djgpp/1996/04/29/08:47:07
Jason Keddie (jasonk AT direct DOT ca) wrote:
: nkopp AT grfn DOT org (Nathan Kopp) wrote:
: >Justin Frankel (mud AT merlin DOT sedona DOT net) wrote:
: >: Old System Diagnostic (sysdiag AT mozcom2 DOT mozcom DOT com) wrote:
: >: : On Sun, 14 Apr 1996, Paul Derbyshire wrote:
: >::> I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am
: >::> somewhat incredulous and ask if this is indeed to be taken at face value.
: >::>
: >: : Yes it was, and on the Pentium-75 I "play" it on (no monsters == no fun)
: >: : the familiar CWSDPMI register dump appears every 5 minutes or so :(
: >: Ha! I play it on a DX/4 100, with monsters, and it hasn't crashed on me yet.
: >I downloaded the QUAKE test demo about a month ago. It ran painfully
: >slow on my P75, even in 320x200 mode. Is this slowness the fault of
: >DJGPP (Descent II using DOS4GW runs much faster) or is it ineffecient
: >programming on the part of ID software. Maybe they've got an optimized
: >version available now that runs faster (sounds that way...if somebody's
: >running it on a 486). Comments anyone?
: DJGPP is awesome and I have had no problems with it. It also produces
: slightly faster code than Watcom on average.
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Maybe... but how do I force DJGPP to use register calling convention?
--
<E-mail: sime AT fly DOT cc DOT fer DOT hr >
<URL: http://fly.cc.fer.hr/~sime>
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