Xref: news2.mv.net comp.os.msdos.djgpp:3240 From: sime AT fly DOT cc DOT fer DOT hr (S. Mikecin) Newsgroups: comp.os.msdos.djgpp Subject: Re: QUAKE and DJGPP Date: 29 Apr 1996 09:57:09 GMT Organization: none organization Lines: 32 Distribution: world Message-ID: <4m23pl$58n@bagan.srce.hr> References: <4llo8a$ojv AT labrat DOT sedona DOT net> <4lqoo7$4ka AT newsserv DOT grfn DOT org> <4lrngl$1mu AT orb DOT direct DOT ca> Reply-To: sime AT fly DOT cc DOT etf DOT hr NNTP-Posting-Host: fly.cc.etf.hr Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Jason Keddie (jasonk AT direct DOT ca) wrote: : nkopp AT grfn DOT org (Nathan Kopp) wrote: : >Justin Frankel (mud AT merlin DOT sedona DOT net) wrote: : >: Old System Diagnostic (sysdiag AT mozcom2 DOT mozcom DOT com) wrote: : >: : On Sun, 14 Apr 1996, Paul Derbyshire wrote: : >::> I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am : >::> somewhat incredulous and ask if this is indeed to be taken at face value. : >::> : >: : Yes it was, and on the Pentium-75 I "play" it on (no monsters == no fun) : >: : the familiar CWSDPMI register dump appears every 5 minutes or so :( : >: Ha! I play it on a DX/4 100, with monsters, and it hasn't crashed on me yet. : >I downloaded the QUAKE test demo about a month ago. It ran painfully : >slow on my P75, even in 320x200 mode. Is this slowness the fault of : >DJGPP (Descent II using DOS4GW runs much faster) or is it ineffecient : >programming on the part of ID software. Maybe they've got an optimized : >version available now that runs faster (sounds that way...if somebody's : >running it on a 486). Comments anyone? : DJGPP is awesome and I have had no problems with it. It also produces : slightly faster code than Watcom on average. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Maybe... but how do I force DJGPP to use register calling convention? --