Mail Archives: djgpp/1996/04/29/02:10:36
nkopp AT grfn DOT org (Nathan Kopp) wrote:
>Justin Frankel (mud AT merlin DOT sedona DOT net) wrote:
>: Old System Diagnostic (sysdiag AT mozcom2 DOT mozcom DOT com) wrote:
>: : On Sun, 14 Apr 1996, Paul Derbyshire wrote:
>::> I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am
>::> somewhat incredulous and ask if this is indeed to be taken at face value.
>::>
>: : Yes it was, and on the Pentium-75 I "play" it on (no monsters == no fun)
>: : the familiar CWSDPMI register dump appears every 5 minutes or so :(
>: Ha! I play it on a DX/4 100, with monsters, and it hasn't crashed on me yet.
>I downloaded the QUAKE test demo about a month ago. It ran painfully
>slow on my P75, even in 320x200 mode. Is this slowness the fault of
>DJGPP (Descent II using DOS4GW runs much faster) or is it ineffecient
>programming on the part of ID software. Maybe they've got an optimized
>version available now that runs faster (sounds that way...if somebody's
>running it on a 486). Comments anyone?
DJGPP is awesome and I have had no problems with it. It also produces
slightly faster code than Watcom on average.
I have a P66 and get 28fps(map test1 at start). Maybe you have a slow
video card or something? Quake is a true 3d game engine and I won't
try to explain why but it will be a fair bit slower than a DOOM style
engine. Just as a note I read that 3DRealms said that when Prey comes
out a Pentium-90 will be the system requirments.
jasonk AT tnet DOT net
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