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Mail Archives: djgpp/1996/04/26/22:31:11

Xref: news2.mv.net comp.os.msdos.djgpp:3181
From: nkopp AT grfn DOT org (Nathan Kopp)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: QUAKE and DJGPP
Date: 26 Apr 1996 15:05:43 GMT
Organization: Grand Rapids Free-Net
Lines: 27
Message-ID: <4lqoo7$4ka@newsserv.grfn.org>
References: <Pine DOT SUN DOT 3 DOT 91 DOT 960415152629 DOT 2810A-100000 AT mozcom2 DOT mozcom DOT com><4llo8a$ojv AT labrat DOT sedona DOT net>
NNTP-Posting-Host: freenet.grfn.org
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Justin Frankel (mud AT merlin DOT sedona DOT net) wrote:
: Old System Diagnostic (sysdiag AT mozcom2 DOT mozcom DOT com) wrote:
: : On Sun, 14 Apr 1996, Paul Derbyshire wrote:

::> I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am 
::> somewhat incredulous and ask if this is indeed to be taken at face value.
::> 

: : Yes it was, and on the Pentium-75 I "play" it on (no monsters == no fun) 
: : the familiar CWSDPMI register dump appears every 5 minutes or so  :(

: Ha! I play it on a DX/4 100, with monsters, and it hasn't crashed on me yet.

I downloaded the QUAKE test demo about a month ago.  It ran painfully 
slow on my P75, even in 320x200 mode.  Is this slowness the fault of 
DJGPP (Descent II using DOS4GW runs much faster) or is it ineffecient 
programming on the part of ID software.  Maybe they've got an optimized 
version available now that runs faster (sounds that way...if somebody's 
running it on a 486).  Comments anyone?

					Nathan Kopp

---------------------------/// ||||||| \\\---------------------------
		    nkopp AT sunny DOT ncmc DOT cc DOT mi DOT us
		          nkopp AT grfn DOT org
		          nk80300 AT ltu DOT edu
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