Xref: news2.mv.net comp.os.msdos.djgpp:3181 From: nkopp AT grfn DOT org (Nathan Kopp) Newsgroups: comp.os.msdos.djgpp Subject: Re: QUAKE and DJGPP Date: 26 Apr 1996 15:05:43 GMT Organization: Grand Rapids Free-Net Lines: 27 Message-ID: <4lqoo7$4ka@newsserv.grfn.org> References: <4llo8a$ojv AT labrat DOT sedona DOT net> NNTP-Posting-Host: freenet.grfn.org To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Justin Frankel (mud AT merlin DOT sedona DOT net) wrote: : Old System Diagnostic (sysdiag AT mozcom2 DOT mozcom DOT com) wrote: : : On Sun, 14 Apr 1996, Paul Derbyshire wrote: ::> I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am ::> somewhat incredulous and ask if this is indeed to be taken at face value. ::> : : Yes it was, and on the Pentium-75 I "play" it on (no monsters == no fun) : : the familiar CWSDPMI register dump appears every 5 minutes or so :( : Ha! I play it on a DX/4 100, with monsters, and it hasn't crashed on me yet. I downloaded the QUAKE test demo about a month ago. It ran painfully slow on my P75, even in 320x200 mode. Is this slowness the fault of DJGPP (Descent II using DOS4GW runs much faster) or is it ineffecient programming on the part of ID software. Maybe they've got an optimized version available now that runs faster (sounds that way...if somebody's running it on a 486). Comments anyone? Nathan Kopp ---------------------------/// ||||||| \\\--------------------------- nkopp AT sunny DOT ncmc DOT cc DOT mi DOT us nkopp AT grfn DOT org nk80300 AT ltu DOT edu ---------------------------\\\ ||||||| ///---------------------------