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Mail Archives: djgpp/1996/04/25/22:38:54

From: j DOT aldrich6 AT genie DOT com
Message-Id: <199604260152.AA095603560@relay1.geis.com>
Date: Fri, 26 Apr 96 01:55:00 UTC 0000
To: djgpp AT delorie DOT com
Mime-Version: 1.0
Subject: Re: V2 = hmmm

Reply to message 4705457    from DUNDER AT NYONGW on 04/25/96  3:21PM


>sigh, most games use XMS and EMS as drivers which are usually defaults on
>every machines. But I guess that poeple don't bark at Quake because it's
>... Quake! But take a smaller game, a shareware perhaps, will people
>bother for a shareware? One among thousands! And it uses some wierd
>driver! I'll check somewhere else.  no?

You seem to be living in a bygone era of gaming.  Of the last fifty or so
new DOS games I have played, well over three quarters of them used
DOS4GW, which is a commercial DPMI provider.  If you care that much
about making your shareware game small, just write it in Turbo C.  But
even an average-size game has many files associated with it; are you
afraid that your users will spontaneously decide to start deleting files?

There's a fun idea... I install a program, but just because I'm feeling
peevish I delete everything that ends in .EXE in the directory.  Then
I complain to the writer of the program that it won't work and ask for
my money back.  Sounds silly?  That's what you seem to be assuming.
Fortunately, most people aren't quite that dumb.

John

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