From: j DOT aldrich6 AT genie DOT com Message-Id: <199604260152.AA095603560@relay1.geis.com> Date: Fri, 26 Apr 96 01:55:00 UTC 0000 To: djgpp AT delorie DOT com Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii Subject: Re: V2 = hmmm Reply to message 4705457 from DUNDER AT NYONGW on 04/25/96 3:21PM >sigh, most games use XMS and EMS as drivers which are usually defaults on >every machines. But I guess that poeple don't bark at Quake because it's >... Quake! But take a smaller game, a shareware perhaps, will people >bother for a shareware? One among thousands! And it uses some wierd >driver! I'll check somewhere else. no? You seem to be living in a bygone era of gaming. Of the last fifty or so new DOS games I have played, well over three quarters of them used DOS4GW, which is a commercial DPMI provider. If you care that much about making your shareware game small, just write it in Turbo C. But even an average-size game has many files associated with it; are you afraid that your users will spontaneously decide to start deleting files? There's a fun idea... I install a program, but just because I'm feeling peevish I delete everything that ends in .EXE in the directory. Then I complain to the writer of the program that it won't work and ask for my money back. Sounds silly? That's what you seem to be assuming. Fortunately, most people aren't quite that dumb. John