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Mail Archives: djgpp/1996/04/25/08:58:01

Xref: news2.mv.net comp.os.msdos.djgpp:3099
From: mud AT merlin DOT sedona DOT net (Justin Frankel)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: QUAKE and DJGPP
Date: 24 Apr 1996 17:26:34 GMT
Organization: Nullsoft
Lines: 13
Message-ID: <4llo8a$ojv@labrat.sedona.net>
References: <Pine DOT SUN DOT 3 DOT 91 DOT 960415152629 DOT 2810A-100000 AT mozcom2 DOT mozcom DOT com>
NNTP-Posting-Host: merlin.sedona.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Old System Diagnostic (sysdiag AT mozcom2 DOT mozcom DOT com) wrote:
: On Sun, 14 Apr 1996, Paul Derbyshire wrote:

: > I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am 
: > somewhat incredulous and ask if this is indeed to be taken at face value.
: > 

: Yes it was, and on the Pentium-75 I "play" it on (no monsters == no fun) 
: the familiar CWSDPMI register dump appears every 5 minutes or so  :(

Ha! I play it on a DX/4 100, with monsters, and it hasn't crashed on me yet.

Justin

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