Xref: news2.mv.net comp.os.msdos.djgpp:3099 From: mud AT merlin DOT sedona DOT net (Justin Frankel) Newsgroups: comp.os.msdos.djgpp Subject: Re: QUAKE and DJGPP Date: 24 Apr 1996 17:26:34 GMT Organization: Nullsoft Lines: 13 Message-ID: <4llo8a$ojv@labrat.sedona.net> References: NNTP-Posting-Host: merlin.sedona.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Old System Diagnostic (sysdiag AT mozcom2 DOT mozcom DOT com) wrote: : On Sun, 14 Apr 1996, Paul Derbyshire wrote: : > I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am : > somewhat incredulous and ask if this is indeed to be taken at face value. : > : Yes it was, and on the Pentium-75 I "play" it on (no monsters == no fun) : the familiar CWSDPMI register dump appears every 5 minutes or so :( Ha! I play it on a DX/4 100, with monsters, and it hasn't crashed on me yet. Justin