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Mail Archives: djgpp/1996/04/20/03:41:06

Xref: news2.mv.net comp.os.msdos.djgpp:2875
From: jstev AT gladstone DOT uoregon DOT edu (Josh Stevens)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: QUAKE and DJGPPy
Date: Fri, 19 Apr 1996 23:02:36 GMT
Organization: University of Oregon Computing Center
Lines: 27
Message-ID: <4l960v$qnt@platform.uoregon.edu>
References: <199604160526 DOT WAA25291 AT netcom17 DOT netcom DOT com>
NNTP-Posting-Host: cisco-ts14-line3.uoregon.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

elf AT netcom DOT com (Marc Singer) wrote:

>> And their cross developed code on a unix box was going to make sound with
>> what, and graphics with what? Even if Unix boxes typically had graphics
>> and sound cards (I guess Linux boxes do anyways, but every "real" unix
>> I've seen runs on little vt100 terminals connected to a big black box
>> somewhere with flashing lights and disk drives...) wouldn't they be
>> saddled with completely rewriting the graphics and sound routines to
>> finally port it over to DOS? Lastly, the aforementioned graphics and sound
>> routines probably comprise the bulk of their work!

>Linux has very complete support for sound hardware.

>Michael Abrash gave a talk at the Computer Game Developer's Conference
>about the Quake engine.  I was too late to get a seat, but I have a
>video tape on order of his presentation.  I believe that IDs use of
>DJGPP was not guided by cross-platform compatibility.  Instead, I
>think it is the fact that they have the source to DJGPP and GCC, so
>there is no mystery code to worry about.

Where did you get the video tape?  I keep hearing that they are
available, but the only site I know of sells only audio tapes.
Thanks.

-Josh



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