Xref: news2.mv.net comp.os.msdos.djgpp:2875 From: jstev AT gladstone DOT uoregon DOT edu (Josh Stevens) Newsgroups: comp.os.msdos.djgpp Subject: Re: QUAKE and DJGPPy Date: Fri, 19 Apr 1996 23:02:36 GMT Organization: University of Oregon Computing Center Lines: 27 Message-ID: <4l960v$qnt@platform.uoregon.edu> References: <199604160526 DOT WAA25291 AT netcom17 DOT netcom DOT com> NNTP-Posting-Host: cisco-ts14-line3.uoregon.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp elf AT netcom DOT com (Marc Singer) wrote: >> And their cross developed code on a unix box was going to make sound with >> what, and graphics with what? Even if Unix boxes typically had graphics >> and sound cards (I guess Linux boxes do anyways, but every "real" unix >> I've seen runs on little vt100 terminals connected to a big black box >> somewhere with flashing lights and disk drives...) wouldn't they be >> saddled with completely rewriting the graphics and sound routines to >> finally port it over to DOS? Lastly, the aforementioned graphics and sound >> routines probably comprise the bulk of their work! >Linux has very complete support for sound hardware. >Michael Abrash gave a talk at the Computer Game Developer's Conference >about the Quake engine. I was too late to get a seat, but I have a >video tape on order of his presentation. I believe that IDs use of >DJGPP was not guided by cross-platform compatibility. Instead, I >think it is the fact that they have the source to DJGPP and GCC, so >there is no mystery code to worry about. Where did you get the video tape? I keep hearing that they are available, but the only site I know of sells only audio tapes. Thanks. -Josh