Mail Archives: djgpp/1996/04/15/21:27:15
Date: | Mon, 15 Apr 1996 21:24:18 -0400
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From: | dj (DJ Delorie)
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Message-Id: | <199604160124.VAA15200@delorie.com>
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To: | pderbysh AT chat DOT carleton DOT ca
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CC: | djgpp AT delorie DOT com
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In-reply-to: | <3170CE61.68C0@chat.carleton.ca> (message from Paul Derbyshire on Sun, 14 Apr 1996 06:07:29 -0400)
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Subject: | Re: QUAKE and DJGPP
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> I read that ID Software's sequel to DOOM, Quake, was written using
> DJGPP! I am somewhat incredulous and ask if this is indeed to be
> taken at face value.
Quake is indeed built with DJGPP. The reasons, as far as I know, are:
1) It's free. Granted, they *had* a compiler, but since djgpp is free
they can include a copy on each of their CD-ROM games as part of the
DEVELOPMENT KIT for customers to use. Cool. Buy a game, get a
compiler.
2) Cross-compiling. They do their development and compiling on really
fast unix machines, and then run the resulting executables under DOS.
3) Support. Our turn-around time on bugfixes and NEW FEATURES blew
the doors off their other compiler, even when the new feature was
specific to them.
DJ
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