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Mail Archives: djgpp/1996/04/15/21:27:15

Date: Mon, 15 Apr 1996 21:24:18 -0400
From: dj (DJ Delorie)
Message-Id: <199604160124.VAA15200@delorie.com>
To: pderbysh AT chat DOT carleton DOT ca
CC: djgpp AT delorie DOT com
In-reply-to: <3170CE61.68C0@chat.carleton.ca> (message from Paul Derbyshire on Sun, 14 Apr 1996 06:07:29 -0400)
Subject: Re: QUAKE and DJGPP

> I read that ID Software's sequel to DOOM, Quake, was written using
> DJGPP! I am somewhat incredulous and ask if this is indeed to be
> taken at face value.

Quake is indeed built with DJGPP.  The reasons, as far as I know, are:

1) It's free.  Granted, they *had* a compiler, but since djgpp is free
they can include a copy on each of their CD-ROM games as part of the
DEVELOPMENT KIT for customers to use.  Cool.  Buy a game, get a
compiler.

2) Cross-compiling.  They do their development and compiling on really
fast unix machines, and then run the resulting executables under DOS.

3) Support.  Our turn-around time on bugfixes and NEW FEATURES blew
the doors off their other compiler, even when the new feature was
specific to them.

DJ

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