Date: Mon, 15 Apr 1996 21:24:18 -0400 From: dj (DJ Delorie) Message-Id: <199604160124.VAA15200@delorie.com> To: pderbysh AT chat DOT carleton DOT ca CC: djgpp AT delorie DOT com In-reply-to: <3170CE61.68C0@chat.carleton.ca> (message from Paul Derbyshire on Sun, 14 Apr 1996 06:07:29 -0400) Subject: Re: QUAKE and DJGPP > I read that ID Software's sequel to DOOM, Quake, was written using > DJGPP! I am somewhat incredulous and ask if this is indeed to be > taken at face value. Quake is indeed built with DJGPP. The reasons, as far as I know, are: 1) It's free. Granted, they *had* a compiler, but since djgpp is free they can include a copy on each of their CD-ROM games as part of the DEVELOPMENT KIT for customers to use. Cool. Buy a game, get a compiler. 2) Cross-compiling. They do their development and compiling on really fast unix machines, and then run the resulting executables under DOS. 3) Support. Our turn-around time on bugfixes and NEW FEATURES blew the doors off their other compiler, even when the new feature was specific to them. DJ