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Mail Archives: djgpp/1996/03/25/13:12:13

Xref: news2.mv.net comp.os.msdos.djgpp:2143
From: brennan AT mack DOT rt66 DOT com (Brennan "Mr. Wacko" Underwood)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Bitmap Mazes
Date: 24 Mar 1996 17:46:18 -0700
Organization: None, eh?
Lines: 20
Message-ID: <4j4qcq$hv5@mack.rt66.com>
References: <4j18sb$2i AT Samuel DOT ChamplainCollege DOT QC DOT CA>
NNTP-Posting-Host: mack.rt66.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <4j18sb$2i AT Samuel DOT ChamplainCollege DOT QC DOT CA>,
Michael Sweeney <sweeney AT Samuel DOT ChamplainCollege DOT QC DOT CA> wrote:
>Is there anyone who can help me implement a bitmap style maze under 
>DJGPP, something along the lines of Dungeon Master of Eye of the 
>Beholder, or even beter Wolf like (Texture MAp), all the sources I have 
>have way to much assembler , and to top it off, that assembler is all in 
>real mode (yuck), thanks for any tips or help

You can get the actual original source to Wolfenstein3d at
ftp.idsoftware.com via FTP. I don't know how much ASM's in it.

Plus check out x2ftp.oulu.fi:/pub/msdos/programming. The Internet central
repository for games/msdos programming info. Get 00index.all and look
thru it.


--brennan
I *still* love the word clobber.
-- 
brennan AT rt66 DOT com  |  Do what you'll wish you had done.

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