Xref: news2.mv.net comp.os.msdos.djgpp:2143 From: brennan AT mack DOT rt66 DOT com (Brennan "Mr. Wacko" Underwood) Newsgroups: comp.os.msdos.djgpp Subject: Re: Bitmap Mazes Date: 24 Mar 1996 17:46:18 -0700 Organization: None, eh? Lines: 20 Message-ID: <4j4qcq$hv5@mack.rt66.com> References: <4j18sb$2i AT Samuel DOT ChamplainCollege DOT QC DOT CA> NNTP-Posting-Host: mack.rt66.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article <4j18sb$2i AT Samuel DOT ChamplainCollege DOT QC DOT CA>, Michael Sweeney wrote: >Is there anyone who can help me implement a bitmap style maze under >DJGPP, something along the lines of Dungeon Master of Eye of the >Beholder, or even beter Wolf like (Texture MAp), all the sources I have >have way to much assembler , and to top it off, that assembler is all in >real mode (yuck), thanks for any tips or help You can get the actual original source to Wolfenstein3d at ftp.idsoftware.com via FTP. I don't know how much ASM's in it. Plus check out x2ftp.oulu.fi:/pub/msdos/programming. The Internet central repository for games/msdos programming info. Get 00index.all and look thru it. --brennan I *still* love the word clobber. -- brennan AT rt66 DOT com | Do what you'll wish you had done.